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- INF 1.0
-
- LEVELNAME SECBASE
-
- items 5
-
- /* don't bother about this one for now! */
- item: sector name: complete
- seq
- class: elevator move_floor
- stop: 1 hold
- stop: 2 complete
- speed: 0
- seqend
-
- /* This is a trivial elevator, only changing the lights between 0 and 31 */
- /* as there is no hold at any stop:, it will do so continuously. */
- item: sector name: change_light
- seq
- class: elevator change_light
- stop: 0 0
- stop: 31 0
- seqend
-
- /* Our simple platform: */
- /* There are 2 stop: at 0 and 16, with 0 having a indefinite hold, and 16 */
- /* having a 10 seconds delay. */
- /* The speed has been made slow, to have time to try things! */
- /* Please note the event_mask: 52 as this elevator is 'self-triggering' */
- /* 52 is only a combination of 4+16+32, which means that it will be triggered */
- /* by 3 things: entering its sector, and 'nudging' from inside and outside. */
- item: sector name: simple_platform
- seq
- class: elevator move_floor
- event_mask: 52
- stop: 0 hold
- stop: 16 10
- speed: 5
- seqend
-
- /* Scroll floors. Easy, but just note that scroll2 is handled here as a slave */
- /* See the difference in flags in LEVMAP, as scroll2 does have SC1, 32768 set */
- item: sector name: scroll1
- seq
- class: elevator scroll_floor
- angle: 0
- speed: 10
- slave: scroll2
- seqend
-
- /* This one will simply rotate. Notice how the floor tx behaves. Maybe there */
- /* is a flag for this ? */
- item: sector name: morphspin01
- seq
- class: elevator morph_spin2
- event_mask: 0
- center: 72 440
- speed: 100
- seqend
-